Thank you.Your IP address has been temporarily blocked due to a large number of HTTP requests. " What's the status of that cyberpunk project? I can't say nothing. I think that the players can enjoy Aeterna." And Eden is a new cyberpunk experience, a new game that we are really happy too. And it's grown and grown, but we love cyberpunk. Eden is the fourth game of the studio, a new IP." But a few weeks ago, we announced another universe, that is Eden. We have another game in this universe, that is Aeterna Lucis. " So what can you tell us about that? About the stories you guys want to tell, the fiction, the lore, the art, you guys use at the studio, is this sort of universe that you are building? We build the universe of Aeterna for many games and other things." So both are set in the same lore, in the same fantasy." So I think that if the player wants action, the game is Summon Aeterna. And you have many assistance, high assistance for the player in combat, like auto-spin when you attack." For example, you can dash across the enemies, but in Aeterna, you collision with the enemies in that terms. " You have a lot of weapons, and the combat is more challenging, but it's more easy. It's very fast-paced, it's very challenging." And the combat is the main thing of the game. But now in Summon Aeterna, it's action-related. Is that something that you know, that feedback that you get from the players that you perhaps in future iterations, other games, that the combat is something that you can improve? Yeah, we know that in Aeterna, the combat is not the main thing." " And she loved the game, but she thought that the combat could use some work. So we think that is a very, very good thing in that kind of games. " They can build his player to many branches, tank branches, ranged branch, or melee branch, and for many bosses, so many opportunities for that. It's very, how to say, it's very good for the player." And in terms of progression, we implement an RPG system that is not usually in that games, like Hollow Knight or Ori. " So the game is really precise with that consistency. So it's difficult for us that the controls respond very fast, but we need that." It's very difficult in Switch, for example, or in portable. " So we know that the player is very angry with our game. So what can you tell us about these two aspects that she thought were really, really good with Eterna Noctis on the Switch? Our game has the tough, difficult, and precision platforming." " If I remember correctly, it was our Rebecca who played the game for review, and she praised the progression of the game, how you feel like you were progressing, and the platforming. And it's more a storytelling DLC, and the Virtuoso is more a challenge DLC." I don't know if the people know who is the emperor, but it's more like the emperor. " Now this history, but it's very good for the experience now that they have two bosses, spectacular bosses. It fits the main history, but in fact it's not necessary for the player." What about the DLC that you guys just released a couple of weeks ago? This DLC has another history of Eterna, but a secondary history. " And that about the DLC that you are going to release before the year-end. The DLC is a boss rush, and you can fight again with the bosses, with too many difficulties, new difficulties, new challenges, simultaneous bosses. " The main character of the DLC is the collectionist, and he's an artist, so it's Virtuoso. Why Virtuoso? Because you have to be very good with the controller, or Virtuoso because it's music-related? In fact, it's music-related." " I love the difficulty of the platforms, the precision of the platforms, and the success of the game is very nice for our spirit. It's a very big project, with a lot of spikes and pain, and it's beautiful for the players." " We released our second game now, in two months, that is Summum Aeterna, but more or less in December, we launched the next DLC, called Virtuoso, and we are very happy with the project. What's the status of the project? How do you feel about the project right now? The studio is very happy with the project, particularly with Aeterna Noctis." " You guys released a game which was really beautiful and really nice, and then released a DLC, and now, perhaps in the future, more DLC. " We're at Gamelab 2023 in Barcelona, and now it's time to talk about an indie game that I've been following, but I wanted to learn more about, and it's still expanding, and it's beautiful, and it's Aeterna Noctis.
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